Do you know about - 13. Behavior-Change Gaming & Habit Design - Michael Kim (Kairos Labs) at Models for Change '11
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13. Behavior-Change Gaming & Habit Design - Michael Kim (Kairos Labs) at Models for Change '11 Video Clips. Duration : 24.68 Mins.We had a good read. For the benefit of yourself. Be sure to read to the end. I want you to get good knowledge from Ehealth Insurance . Behavior-Change Gaming Gamification was mentioned in passing prior to his talk, but Michael Kim's presentation was the first to focus exclusively on health and gaming. As an entrepreneur and head of a new Seattle-based company, Kairos Labs, Kim's talk centered on his company's efforts to launch "behavior-change gaming", a sub-genre of the Serious Games genre. "These are games that apply behavior change and cognitive behavioral psychology in order to affect self-development," says Kim. Kim's approach to wellness game design borrows from the tenets of long time Positive Psychology creator and proponent, Martin Seligman, whose work on 'flourishing' has been getting increasing attention in the wellness community. According to Kim, the games are framed around Seligman's concepts of positive emotion, engagement, relationships, meaning and achievement (PERMA). In terms of keeping people engaged, games, in general, work at a neurological level to release chemicals such as serotonin, dopamine and eustress that provide both motivation and reward. Kim also emphasized the importance of these games being social in play mechanics, not something you do just by yourself. According to Kim, "if we really want to make a dramatic change in health [through gaming], then it needs to be multi-player." Kim's talk was given at Consumer-Centric Health: MODELS FOR CHANGE '11, a conference that featured more than 20 presentations on all facets of health behavior change. The presenters represented ...
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